iPhysics Lite is back!

Hello everyone!

Sorry for not posting anything here for so much time, but I’ve been tooooo busy :-(

As for what happened to iPhysics Lite:

It was 08/02 and I’d just unpacked a shiny new iPhone 3G (yeah, took me this long to finally get a 3G here), and I went to look for iPhysics Lite to install on it…

You can’t imagine how confused I got when I couldn’t find my own app in the store :-)

Some problem happened with my Apple account during the renewal of my dev program subscription (which ended 07/30, and I had renewed a week prior) and it took until now (I just received an email from Apple support) to get things working again, including getting iPhysics Lite back to the store…

So, there is no problem (else than a cronic lackoftimitis) between me and iPhysics, and I have a great desire to get the full version out there as soon as I can… If my plans work out, I should get some time to work on iPhysics again next month, let’s hope for the best :-)

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iPhysics Lite re-reviewed by Apple!

And accepted this time :-)

I guess I’ve already written  too much about it, so I’ll just point to the first review for now, from spoonforknife at the iPod Touch Fans forum: http://www.ipodtouchfans.com/forums/showthread.php?t=104292

You can also take a look at the app in the App Store directly through here: http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=291307708&mt=8

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iPhysics Lite reviewed by Apple!

And rejected!

We were expecting that that could happen, mainly because our “Steve ragdoll” pack, and that was indeed one of the reasons… But not the only one.

We intended to use iPhysics Lite as a demo of the full iPhysics app, but Apple doesn’t want demos/limited functionality apps in the store, so we had to change our strategy a bit. We will still be releasing two version:

  • iPhysics Lite - as soon as Apple review it (shouldn’t fail this time). It’s no longer just a simple demo of iPhysics, it’s a free standing app by itself. We have replaced “Steve ragdoll” with a couple of new levelpacks, and will add the ability to download new levelpacks on the fly as well, when our servers get ready for it (at the release of the full version). Not all new levelpacks, but a new good one every month at least. This version will be available at the App Store for U$1.99.
  • iPhysics - in about a month. All of the Lite version, with download access to all levelpacks made so far (including all of the old jailbroken ones), some new levelpacks and an online, flash based, levelpack editor. We will also add new levelpacks every week, run a few tournaments now and then and new functionalities like screen scrolling/zooming and replay recording and playback. This version will be available at the App Store for U$9.99.

The new iPhysics Lite was already sent back to Apple, and they are re-checking it. We think that it should be faster this time, but we don’t have any position on when it is going to go online… But you will know when it’s out, we will make sure :-)

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iPhysics Lite on its way!

After a loooong wait and lots of hard work, the next version of iPhysics is ready to hit the road!

In the last few month, I’ve been working with Rod Ferguson (know around as Rawd, and creator of several great levelpacks) to bring iPhysics to the 2.0 firmware and the App Store, and yesterday (2008-09-15) we finally uploaded the first version of the new iPhysics demo to Apple, for its final testing and posting to the App Store.

The review process usually takes around a couple of weeks before the App goes to the Store, so I’ll leave you with the App description and a few screen-shots. I’ll post more this week talking about all the work we had so far, and all the new things ahead of us.

Read the rest of this entry »

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iPhysics 1.1

Sorry for the delay, everyone!

The new iPhysics version is finally out , fixed for the new iPhone/iPod Touch software version 1.1.3/1.1.4.

The only changed thing in this version is the directory structure, as the levelpacks now reside at ~/Media/iPhysics directly, not down under ~/Media/iPhysics/Games/… anymore. And that “~” now means /var/root or /var/mobile, depending on your version…

Please send any bug reports my way, especially those from “Main script execution failed” in Installer.app, as my installer script tries to keep your currently installed levelpacks. Please send all data you have about the error, like how are your files organized, and if you used any fix for 1.1.3/1.1.4 incompatibilities. Also try to uninstall iPhysics and reinstall, as that will probably work.

You can find iPhysics in Installer.app under Games (from ModMyiFone source, in the Community Sources pack) or under iPhysics (from my source, which can be found in Bigboss Recommended Extra Sources pack, which can be found in the Community Sources pack)

Small update:

Here is a last-resort procedure that’s sure to get you working if you are having problems installing the new update:

1 - Uninstall everything about iPhysics and it’s levelpacks. You can try to “upgrade” back to 1.0 before uninstalling if you are having problems. If the ModMyiFone version 1.0.1 goes away, you can install it from my historic repository here: http://iphone.r4m0n.net/repos/?history

2 - Install and uninstall any version of iPhysics before 1.1, the 1.0 one will do fine. You could alternatively delete the /var/root/Media/iPhysics and /var/mobile/Media/iPhysics if you have easy shell access. That should ensure you have the filesystem clear of any old files.

3 - Install the 1.1 iPhysics version from my repository (the one under the iPhysics category), and DON’T “update” to 1.0.1, that will mess things up, and should be gone as soon as the ModMyiFone repository is updated.

4 - Install lot’s of levelpacks and have fun!

Remember to restart Installer.app anytime you get a “Main script execution error”, or at least clear the install queue, as it keeps the pack that caused the error there.

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